![]() Your team's number of successful strikes will eventually go into a meter when that meter fills, you'll be able to execute unison attacks, which consist of an offensive special attack from each ally who has such an ability, with no tech point cost. Mastering blocking becomes very important, especially with bosses with huge attacks that would otherwise hit for devastating damage.īattles evolve quickly into full-speed melees where you'll be balancing your tech points (used for special moves) with melee hits (each hit gains you a tech point back) as you rack up combination hits by striking in concert with your teammates and avoiding danger by blocking and moving out of range. You can block incoming attacks by hitting the X button. You can have numerous tech attacks mapped at any given time that correspond with pressing B alone or in conjunction with moving your analog stick in a certain direction. The A button controls your standard melee swipes, while the B button triggers your special tech attacks. If the enemies are clustered together close enough, you can hit several with one type of attack. The battlefields are 3D, so you will have enemies fanned out a bit, but your movement is still two dimensional-only forward and back-so you are aligned with the current monster you have targeted. By default, you'll directly control your main character in battle (who is almost always Lloyd) and your teammates will act according to their artificial intelligence. Tales of Symphonia uses an expanded version of this system that's fast, fun, and easy to master. Tales games have always used what Namco calls the "linear motion battle system," a real-time, 2D battle engine that lets you move around the field and attack foes at will. You can avoid most battles, but don't get too lazy, or you won't match up to some tough bosses. However, that task is itself made less onerous by the versatility of the battle system itself, and the fact that you get to pretty much choose your own fights. ![]() ![]() You'll want lots of hit points and special techniques at your fingertips to handle those baddies, and to get there, you're going to have to spend some time leveling. And even that's not necessarily such a bad thing, because once you get adept at dodging enemies, it's easy to go for long stretches without fighting however, then you'll find yourself running into a brick wall in the form of a boss. They can start dashing when you're still not in range to see them, so you can still get caught unawares every so often, particularly on long treks. Some of them sit still, some of them wander randomly, and every so often you come across one that hops excitedly and dashes straight at you. The world map handles things a bit differently monsters show up as either blobs or wacky little bipedal critters, and you'll be able to see them when you get close enough. In dungeons, there'll be various types of creatures roaming specific areas, and it's almost always possible for you to navigate right around them, even in close quarters. Both in dungeons and on the world map, you'll see representations of monsters hanging about. Your journey through Sylvarant is also made lighter by the fact that you're generally not subjected to random enemy encounters. The journey may be long, but it's well-populated with characters and a few subplots, which you can keep track of in a synopsis journal accessible from your main menu. The story is standard fare and has a few obvious twists, though it's shored up a good deal by the wide range of characters you come in contact with. You play as Lloyd Irving, a teenage boy, who sets out with Colette Brunel (the young girl who happens to be the Chosen) and a group of compatriots to restore the world's mana and to set things right. As the crops begin to wither and hardship sets in, the people turn their hopes to the Chosen One, a servant of the Goddess Martel, who can reverse the ills of the world by completing a journey of world regeneration. The game is set in the world of Sylvarant, a land that is on the wane due to a steady loss of mana, the energy source that is needed both for magic and to support life itself. ![]() Now Playing: Tales of Symphonia Video Review By clicking 'enter', you agree to GameSpot's ![]()
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